Quadrant 4 and Truskills Solutions approached Emotome to design intervention material for Texas and Georgia public schools, supporting their intervention programs aiming at providing engaging and fun yielding activities to teach basic scientific concepts and develop analytic skills.
As part of the design team working on the solutions, I conducted research exercises with focus groups, information architecture, creative prototyping of each learning unit and focus testing and analysis. The final product was a learning kit focussing on different science concepts. Each kit contained evaluation and learning tools for both teachers and students. Each activity based learning unit had instructions on how to experiment with the science concepts using the programming language Scratch (a visual programming language from the Lifelong Kindergarten Group at the MIT Media Lab).
The kit provided relevant information and guided students to explore the science concepts by simulating related actions, rewarding students for recalling information etc. The step by step process of using Scratch encouraged students to think analytically and fostered an environment of learning. All relevant assets and graphics were included in the kit. Characters were developed to advance and suit the progressive learning module’s narrative. Focussing on information design guidelines while designing the step by step information, instruction and evaluation modules was key as engaging the audience was the only objective.
All images © Emotome
Deliverables : Design Research,User Journey Map, Content Strategy, UX Strategy, Information architecture, UI design, Prototyping.
Following are some snippets of the guidelines created for building the modules for the learning kits.
Following are some snippets of the activities and simulations that were created by the students using Scratch and the leaning kits. Each activity demonstrates an importance scientific concepts like human and animal anatomy, kinetic energy, wind energy, weathering and so on.